﻿using FlowCanvas.Nodes;

namespace Yoozoo.Gameplay.City.Blueprint.Node
{
    public class UnlockCityRealAiNpc : CallableActionNode<int, string>
    {
        public override void Invoke(int buildId, string eventRecordId)
        {
            InnerCityBluprintUtils.UnlockCityRealAiNpc(buildId, eventRecordId);
        }
    }
}